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Necromancer - Necromancers are simply too good at anything. The Ascendant has nodes that offer unique bonuses based on each of the other 18 Ascendancies, meaning that Ascendants get to choose two Ascendancies instead of one, basically. Taking advantage of the Scion's position on the passive tree, the Ascendant offers virtually infinite options when deciding which route to go.

That being said, it remains one of (if not the) best League starter picks, capable of carrying anyone to the endgame on a budget.Īscendant - The Scion is the only class with a single Ascendancy to choose from, but the Ascendant's incredible flexibility makes it an awesome subclass to pick for tons of builds.

The main reason why the Trickster is not an S-Tier class is it's one of those Ascendancies that tend to be put on the sidelines once players can invest in better builds. It has amazing offensive nodes, great defensive perks, and it is quite versatile on top of it all.

Trickster - The Trickster is an incredible Ascendancy, and arguably one of the best in the entire game. Not only that, but this class can outshine many others when it comes to damage over time skills as well. Its ability to cast an additional Curse is always tempting, especially when considering that the Occultist can also apply curses on Hexproof enemies. Occultist - A very well-rounded Ascendancy that can be used effectively in many different builds, the Occultist is among the best Ascendancies in the game, but not quite there yet. The node now grants insane amounts of cast speed if players have attacked recently, all while other nodes make the Inquisitor a bulkier character than others. It now represents the "battlemage archetype" from RPGs, with Instruments of Zeal being the prime example here. Inquisitor - Once not a great class, the Inquisitor was changed when Ritual launched, and it was given new life in the form of a hybrid role between casting Spells and using Attacks.
